• Improved civil war balancing in relation to campaign difficulty. • Fixed vehicle ground pipes, to prevent Siege Towers becoming immovable when they are left empty during the Deployment Phase of a Siege Battle, then units were moved into the Siege Tower when the battle has started.
• Fixed slow turning rates for transport ships. • Aligned ship unit upkeep costs with land units - made mercenary ships more expensive and non-mercenary ships cheaper. • Fixed bug when ramming sideways into moving ship, which caused the ramming ship stick to target and strafe along with it in battles.
The new patch adds official controller support for XCOM 2 on the PC, allowing you to game on an Xbox One, Xbox 360 or PS4 controller—the latter of which was just added as a part of Steam’s. Sniper elite v2 english patch download full. Patches & Updates (XCOM 2) Edit. Classic editor History Talk (0) Share. Added a new recommended Steam Controller configuration with support for additional actions. XCOM Wiki is a FANDOM Games Community. View Mobile Site Captain America Iron Man MCU Civil War. Nov 08, 2016 Watch video The latest patch for Firaxis Games’ PC strategy game XCOM 2 introduces controller support and full camera control, allowing players to explore the game’s expansive environments from a first. The latest patch for Firaxis Games’ PC strategy game XCOM 2 introduces controller support and full camera control, allowing players to explore the game’s expansive environments from a first.
Xcom 2 Patch Notes
Update V 11.2 --- For lastest patch from 11.03.2016 ---
> Near FULL Controller Support reached..it is under testing right now..All is possivle via Gamepad except HQ targetting..
(Testing will take some times do not want to release a bugged version, ill test it carefully) > Release with V 12.0 hopefully..
- Combining the FreeCameraRotation Mod with a new X-Padder setup and INI-changes will bring back X-Com 1 controller setup.
Installation V11.2:
- use standard-key-config in game!!!
- get xpadder: http://xpadder.com/ --- install it as the autor advices you
- config your gamepad
- open X-Box-Controller-Support - Xpadder-Profile and necessary INIChanges - PATCHED - V11.2-28-V11-2.rar
- chose my profile from rar-file (xPADDERprofile/XCOM2_XCONTROL_2016-03-11-Patch_V11.2.xpadderprofile), extract it to where ever you want and load it into x-padder (do not wonder about the little less keybindings, this is normal and done by the INI file !!)
- extract the content of 'XCOM 2' directory to ..steamappscommonXCOM 2 (overwrite all files)
- extract the content of 'My Games' directory to ..Users..DocumentsMy Games (overwrite all files)
> Set XComInput.ini as write-protected (in ..My GamesXCOM2XComGameConfig)
- choose XBOXC Mod @ startup (this is an old version of FreeCameraRotation Mod needed for rotation with D-PAD)
Key-Config in V11.2: (news in orange)
- A-Key: will do all actions in the game, hoover over a button => A-press will activate it, select a button/menu with D-Pad => A-press will activate it
So A-Kay is ENTER and LeftMouseButton, this will work verry good after some changes and brings the normal usage back to us!!!
> Buye, sell or give something in production will need hoovering over the button and use X-Key (LeftMouseButton)
> the 'Avatar Missions' have to be accepted or switched via hoovering over the region for selection and accept button with X-Key
> To level up a soldier after a Mission also needs hoovering the cursor over the 'LevelUp Button' and X-Keyfor proceed
> Add an engeneer to a facility, add a soldier to the shool needs hoovering the cursor over the 'field' and use X-Key to activate
- A-Key: in combat for soldier movement, you have to press it for over 0,2 seconds thete is no other way use A-Key for movement after patch
- Back-Key: hitting it short will RELOAD your weapon, hitting it longer than 0,3 sec will end turn. > Fixed and working with 11.2
- Enter action menu is done by right trigger (like shooting in other games)
execute the action is done by A-Key as you are used to
- Switching action buttons (key 1,2,3..) is made by using Right/Left-Soulder buttons
- Target change is made by D-Pad left/right (little longer pess > 0,2 sec)
- Change player also made by L/R-Shoulder buttons
- Zoom in and out is done by D-Pad Up/Down if pressed longer than 0,3 sec (This will even change the floor, so adjust floor after zooming)
- Mouse move made by R-Stick
- Focus on selectet target/player made by L-Strick-Click
- R-Stick-Click is mapped to Key '1'
> So you will enter the World-Map and Mission-Control clicking R-Stick
- Y will lead to 'covering fire' (Feuerschutz)
- Rotation will be done by D-Pad left/right (do not hit it longer than 0,2 sec, otherwhise it will change the player)
- Navigate through the Base via mouse courser and change facilitys quickly with Left-Right-Shoulder Keys
- Camera view made by L-Stick
..Try it, its like using a normal configured Gamepad like in X-Com-1.
Only thing that you have to live with is:
- Move a soldier to the Mouse-Cursor-Position will need pressing A for over 0,2 sec.
(if this is a no go for you, mapp X-Key in X-Padder to RightMouseButton)
- Switch Targets via D-Pad-L/R will need pressing the keys over 0,2 sec.
ENJOY !!!
> Near FULL Controller Support reached..it is under testing right now..All is possivle via Gamepad except HQ targetting..
(Testing will take some times do not want to release a bugged version, ill test it carefully) > Release with V 12.0 hopefully..
- Combining the FreeCameraRotation Mod with a new X-Padder setup and INI-changes will bring back X-Com 1 controller setup.
Installation V11.2:
- use standard-key-config in game!!!
- get xpadder: http://xpadder.com/ --- install it as the autor advices you
- config your gamepad
- open X-Box-Controller-Support - Xpadder-Profile and necessary INIChanges - PATCHED - V11.2-28-V11-2.rar
- chose my profile from rar-file (xPADDERprofile/XCOM2_XCONTROL_2016-03-11-Patch_V11.2.xpadderprofile), extract it to where ever you want and load it into x-padder (do not wonder about the little less keybindings, this is normal and done by the INI file !!)
- extract the content of 'XCOM 2' directory to ..steamappscommonXCOM 2 (overwrite all files)
- extract the content of 'My Games' directory to ..Users..DocumentsMy Games (overwrite all files)
> Set XComInput.ini as write-protected (in ..My GamesXCOM2XComGameConfig)
- choose XBOXC Mod @ startup (this is an old version of FreeCameraRotation Mod needed for rotation with D-PAD)
Key-Config in V11.2: (news in orange)
- A-Key: will do all actions in the game, hoover over a button => A-press will activate it, select a button/menu with D-Pad => A-press will activate it
So A-Kay is ENTER and LeftMouseButton, this will work verry good after some changes and brings the normal usage back to us!!!
> Buye, sell or give something in production will need hoovering over the button and use X-Key (LeftMouseButton)
> the 'Avatar Missions' have to be accepted or switched via hoovering over the region for selection and accept button with X-Key
> To level up a soldier after a Mission also needs hoovering the cursor over the 'LevelUp Button' and X-Keyfor proceed
> Add an engeneer to a facility, add a soldier to the shool needs hoovering the cursor over the 'field' and use X-Key to activate
- A-Key: in combat for soldier movement, you have to press it for over 0,2 seconds thete is no other way use A-Key for movement after patch
- Back-Key: hitting it short will RELOAD your weapon, hitting it longer than 0,3 sec will end turn. > Fixed and working with 11.2
- Enter action menu is done by right trigger (like shooting in other games)
execute the action is done by A-Key as you are used to
- Switching action buttons (key 1,2,3..) is made by using Right/Left-Soulder buttons
- Target change is made by D-Pad left/right (little longer pess > 0,2 sec)
- Change player also made by L/R-Shoulder buttons
- Zoom in and out is done by D-Pad Up/Down if pressed longer than 0,3 sec (This will even change the floor, so adjust floor after zooming)
- Mouse move made by R-Stick
- Focus on selectet target/player made by L-Strick-Click
- R-Stick-Click is mapped to Key '1'
> So you will enter the World-Map and Mission-Control clicking R-Stick
- Y will lead to 'covering fire' (Feuerschutz)
- Rotation will be done by D-Pad left/right (do not hit it longer than 0,2 sec, otherwhise it will change the player)
- Navigate through the Base via mouse courser and change facilitys quickly with Left-Right-Shoulder Keys
- Camera view made by L-Stick
..Try it, its like using a normal configured Gamepad like in X-Com-1.
Only thing that you have to live with is:
- Move a soldier to the Mouse-Cursor-Position will need pressing A for over 0,2 sec.
(if this is a no go for you, mapp X-Key in X-Padder to RightMouseButton)
- Switch Targets via D-Pad-L/R will need pressing the keys over 0,2 sec.
ENJOY !!!